tiler
We currently provide procedures to create the following kind of tilesets:
Spatial index tiles (aggregates spatial indexes into tiles at specific resolutions)
Geometry-based tiles of two types:
simple tilesets to visualize features individually
aggregation tilesets to generate aggregated point visualizations
Visit the Tilesets section to learn more about tileset types.
CREATE_SIMPLE_TILESET
Description
Generates a simple tileset.
input
:VARCHAR
that can either contain a table name (e.g.database.schema.tablename
) or a full query (e.g.'SELECT * FROM db.schema.tablename'
).output_table
:VARCHAR
of the formatdatabase.schema.tablename
where the resulting tileset will be stored.options
:VARCHAR
containing a valid JSON with the different options. Valid options are described in the table below.
warning
If a query is passed in input
, it might be evaluated multiple times to generate the tileset. Thus, non-deterministic functions, such as [ROW_NUMBER
] should be avoided. If such a function is needed, the query should be saved into a table first and then passed as input
, to avoid inconsistent results.
geom_column
Default: "geom"
. A VARCHAR
that specifies the name of the geometry column that will be used. This column must be of type GEOMETRY
with an SRID 4326.
zoom_min
Default: 0
. A INTEGER
that defines the minimum zoom level at which tiles will be generated. Any zoom level under this level won't be generated.
zoom_max
Default: 12
. A INTEGER
that defines the maximum zoom level at which tiles will be generated. Any zoom level over this level won't be generated.
metadata
Default: {}
. A JSON object to specify the associated metadata of the tileset. Use this to set the name, description and legend to be included in the TileJSON. Other fields will be included in the object extra_metadata.
properties
Default: {}
. A JSON object that defines the properties that will be included associated with each cell feature. Each property is defined by its name and type (Number, Boolean, String, etc.). Please note that every property different from Number will be casted to String.
max_tile_features
Default: 10000 * 4 = 40000
@ tile_resolution
of 1
. A NUMBER
that sets the maximum number of features a tile can contain. This limit only applies when the input geometries are points. When this limit is reached, the procedure will stop adding features into the tile. You can configure in which order the features are kept by setting the tile_feature_order
property.
max_tile_vertices
Default: 200000 * 4 = 800000
@ tile_resolution
of 1
. A NUMBER
that sets the maximum number of vertices a tile can contain. This limit only applies when the input geometries are lines or polygons. When this maximum is reached, the procedure will drop features according to the chosen max_tile_size_strategy
. You can configure in which order the features are kept by setting the tile_feature_order
property.
tile_feature_order
Default: RANDOM()
for points, ST_AREA() DESC
for polygons, ST_LENGTH() DESC
for lines. A VARCHAR
defining the order in which properties are added to a tile. This expects the SQL ORDER BY
keyword definition, such as "aggregated_total DESC"
. The "ORDER BY"
part must not be included. You can use any source column even if it is not included in the tileset as a property.
max_tile_size_strategy
Default: "throw_error"
. A VARCHAR
that specifies how to apply the limit defined by max_tile_features
or max_tile_vertices
. There are four options available:
"drop_features"
: In each tile the features that exceed the limit are dropped. Different fractions of the total features may be dropped in each tile, which on a map can appear as noticeable differences in feature density between tiles."drop_fraction_as_needed"
: For every zoom level, this process will drop a consistent fraction of features in every tile to make sure all generated tiles are below the limit. Since a constant fraction of the features is dropped for all tiles of a given zoom level, this will in general drop more features in less populated tiles than the the"drop_features"
strategy."throw_error"
: The procedure execution will be aborted if any tile exceeds the limit.
. For the drop_
strategies, features will be retained according to the tile_feature_order
specified.
max_simplification_zoom
Default: 11. A NUMBER
that specifies the maximum zoom level in which the simplification will be carried out.
coordinates_precision
Default: 8. A NUMBER
that indicates the geometry coordinates precision stored in the final GeoJSON tiles. This parameter should be carefully choosen in order to obtain a good trade-off between the tile size and the geometry precision, since an excessive low precision can lead to geometry collapse and excessive high precision can hit some Redshift size limits (64 KB for GeoJSON).
generate_feature_id
Default: true
. A BOOLEAN
used to add a unique numeric id in the GeoJSON.
tile_resolution
Default: 1
. A FLOAT
which determines final tile resolution. Valid values are 0.25, 0.5, 1, 2 and 4 which corrospond to tile sizes of 256px, 512px, 1024px, 2048px and 4096px respectively.
In web map tilesets, each additional zoom level has 4 times the amount of tiles as the previous zoom. Level 0 has 1 tile, level 1 has 4, level 2 has 16, etc.
For the map viewer, tile_resolution
is really a way of using an offset zoom level to load 'large' but few tiles , or 'small' but many tiles. For example, at zoom level 2 we might have to load 16 tiles to fill our screen. By increasing tile_resolution
one step (eg. 0.5
to 1
), we artificially use one z-level less (zoom level of 1) to load 4 (larger) tiles. Or we could increase tile_resolution
two steps (eg. from 0.5 to 2), to artificially use two z-levels less (zoom level of 0) and thus load just one (even larger) tile. Here is a table which illustrates the real requested Z levels based on a tileset's tile_resolution
.
1
2
1
0
0
0
2
3
2
1
0
0
3
4
3
2
1
0
4
5
4
3
2
1
As shown, tile_resolution
of 0.5
is where the tileset zoom level and map zoom levels match, so we use 0.5
as our baseline even though the default tile_resolution
is 1
. Other tile_resolution
values (eg, 1, 2, 4) will use offset z-levels when loaded on the map.
Relationship between tile\_resolution
and max\_tile\_vertices
/max\_tile\_features
tile\_resolution
and max\_tile\_vertices
/max\_tile\_features
In the web map viewer, tile_resolution
is really a way of using an offset zoom level to load 'larger' but less tiles. For example, at zoom level 3 we might have to load 16 tiles to fill our screen. By increasing tile_resolution
one step (eg. 1
to 2
), we artificially use one z-level less (zoom level of 2) to load 4 (larger) tiles. Or we could increase tile_resolution
two steps (eg. from 1 to 4), we artificially use two z-levels less (zoom level of 1) to load just one (even larger) tile. Here is a table which illustrates the real requested Z levels based on a tilesets tile_resolution
.
1
2
1
0
0
0
2
3
2
1
0
0
3
4
3
2
1
0
4
5
4
3
2
1
As shown, tile_resolution
of 0.5
is where the tileset zoom level and map zoom levels match. Other tile_resolution
values will need offset z-levels.
At the default tile_resolution
of 1
, any values set for option(s) max_tile_features
or max_tile_vertices
will be multiplied by 4. Even when unspecified, the default values for max_tile_features
(40000) and max_tile_vertices
(800000) are better thought of as the defaults of 10000
and 200000
@ tile_resolution
of 0.5
, multiplied by 4. For example, at tile_resolution
of 1
, the default max_tile_features
=> [default max_tile_features> @ 0.5] X 4 => 10000 X 4 = 40000.
This factor increases to 16 for tile_resolution
of 2
and 64 for tile_resolution
of 4
. Likewise, it decreases to 1 (ie. no change) at tile_resolution
0.5, and 0.25 at tile_resolution
of 0.25
(ie. divide by 4).
Although this is somewhat unintuitive, the offset ensures that tilesets generated using the same options (but different tile_resolutions) will always appear the same on the map.
Example
CREATE_POINT_AGGREGATION_TILESET
Description
Generates a point aggregation tileset.
input
:VARCHAR
that can either contain a table name (e.g.database.schema.tablename
) or a full query (e.g.(SELECT * FROM database.schema.tablename)
).output_table
:VARCHAR
of the formatdatabase.schema.tablename
where the resulting tileset will be stored. The database and schema must exist and the caller needs to have permissions to create a new table in it. The process will fail if the table already exists.options
:VARCHAR
containing a valid JSON with the different options. Valid options are described in the table below.
warning
If a query is passed in input
, it might be evaluated multiple times to generate the tileset. Thus, non-deterministic functions, such as [ROW_NUMBER
] should be avoided. If such a function is needed, the query should be saved into a table first and then passed as input
, to avoid inconsistent results.
geom_column
Default: "geom"
. A VARCHAR
that indicates the name of the geometry column that will be used. This column must be of type GEOMETRY
with an SRID 4326 and contain only points.
zoom_min
Default: 0
. An INTEGER
that defines the minimum zoom level at which tiles will be generated. Any zoom level under this level won't be generated.
zoom_max
Default: 12
; maximum: 20
. An INTEGER
that defines the maximum zoom level at which tiles will be generated. Any zoom level over this level won't be generated.
aggregation_resolution
Default: 6 + 1 = 7
@ tile_resolution
of 1 (default). An INTEGER
that specifies the resolution of the spatial aggregation.
Aggregation for zoom z
is based on quadgrid cells at z + resolution level
. For example, with resolution 6
, the z0
tile will be divided into cells that match the z6
tiles, or the cells contained in the z10
tile will be the boundaries of the z16
tiles within them. In other words, each tile is subdivided into 4^resolution
cells, which is the maximum number of resulting features (aggregated) that the tiles will contain.
Note that adding more granularity necessarily means heavier tiles which take longer to be transmitted and processed in the final client, and you are more likely to hit the internal memory limits.
aggregation_placement
Default: "cell-centroid"
. A VARCHAR
that defines what type of geometry will be used to represent the cells generated in the aggregation, which will be the features of the resulting tileset. There are currently four options:
"cell-centroid"
: Each feature will be defined as the centroid of the cell, that is, all points that are aggregated together into the cell will be represented in the tile by a single point positioned at the centroid of the cell."cell"
: Each feature will be defined as the entire cell's polygon, thus the final representation in the tile will be a polygon. This provides more precise coordinates but takes more space in the tile and requires more CPU to process it in the renderer."features-any"
: The aggregation cell will be represented by any random point from the source data contained within it. That is, if 10 points fall inside a cell, the procedure will randomly choose the location of one of them to represent the aggregation cell."features-centroid"
: The feature will be defined as the centroid (point) of the collection of points within the cell.
metadata
Default: {}
. A JSON object to specify the associated metadata of the tileset. Use this to set the name, description and legend to be included in the TileJSON. Other fields will be included in the object extra_metadata.
properties
Default: {}
. A JSON object that defines the properties that will be included associated with each cell feature. Each property
is defined by its name, type (Number, Boolean, String, etc.) and formula to be applied to the values of the points that fall under the cell. This formula can be any SQL formula that uses an aggregate function supported by Redshift and returns the expected type. Note that every property different from Number will be casted to String.
max_tile_features
Default: 10000 * 4 = 40000
@ tile_resolution
of 1
(default). A NUMBER
that sets the maximum number of features (points) a tile can contain. When this maximum is reached, the procedure will drop features according to the chosen max_tile_size_strategy
. You can configure in which order the features are kept by setting the tile_feature_order
property. Any value lower than 4^aggregation_resolution
will be ineffective, therefore the default of 10000 only applies if aggregation_resolution
is higher than 8.
tile_feature_order
Default: ""
(disabled). A VARCHAR
defining the order in which features are added to a tile. This expects the SQL ORDER BY
keyword definition, such as "aggregated_total DESC"
. The "ORDER BY"
part must not be included. You can use any source column even if it is not included in the tileset as a property. Please note that the default behavior will add features to the tile according to the order in which they appear in the input table or query.
max_tile_size_strategy
Default: "throw_error"
. A VARCHAR
that specifies how to apply the limit defined by max_tile_features
. There are two options available:
"drop_features"
: In each tile the features that exceed the limit are dropped. Different fractions of the total features may be dropped in each tile, which on a map can appear as noticeable differences in feature density between tiles."drop_fraction_as_needed"
: For every zoom level, this process will drop a consistent fraction of features in every tile to make sure all generated tiles are below the limit. Since a constant fraction of the features is dropped for all tiles of a given zoom level, this will in general drop more features in less populated tiles than the the"drop_features"
strategy."throw_error"
: The procedure execution will be aborted if any tile exceeds the limit.
. For the drop_
strategies, features will be retained according to the tile_feature_order
specified.
tile_resolution
Default: 1
. A FLOAT
which determines final tile resolution. Valid values are 0.25, 0.5, 1, 2 and 4 which corrospond to tile sizes of 256px, 512px, 1024px, 2048px and 4096px respectively.
In web map tilesets, each additional zoom level has 4 times the amount of tiles as the previous zoom. Level 0 has 1 tile, level 1 has 4, level 2 has 16, etc.
For the map viewer, tile_resolution
is really a way of using an offset zoom level to load 'large' but few tiles , or 'small' but many tiles. For example, at zoom level 2 we might have to load 16 tiles to fill our screen. By increasing tile_resolution
one step (eg. 0.5
to 1
), we artificially use one z-level less (zoom level of 1) to load 4 (larger) tiles. Or we could increase tile_resolution
two steps (eg. from 0.5 to 2), to artificially use two z-levels less (zoom level of 0) and thus load just one (even larger) tile. Here is a table which illustrates the real requested Z levels based on a tilesets tile_resolution
.
1
2
1
0
0
0
2
3
2
1
0
0
3
4
3
2
1
0
4
5
4
3
2
1
As shown, tile_resolution
of 0.5
is where the tileset zoom level and map zoom levels match, so we use 0.5
as our baseline even thoug the default tile_resolution
is 1
. Other tile_resolution
values (eg, 1, 2, 4) will use offset z-levels when loaded on the map.
Relationship between tile\_resolution
and aggregation\_resolution
tile\_resolution
and aggregation\_resolution
The value of aggregation_resolution
will be adjusted based on tile_resolution
. Although the default tile_resolution
is 1, we use 0.5
as the baseline. So by default, aggregation_resolution
gets adjusted. Its value (whether default or user-specified) will be decreased/increased as outlined below:
0.25
-1
6 - 1 = 5
8 - 1 = 7
0.5
0
6 + 0 = 6
8 + 0 = 8
1
+1
6 + 1 = 7
8 + 1 = 9
2
+2
6 + 2 = 8
8 + 2 = 10
4
+3
6 + 3 = 9
8 + 3 = 11
Such that, 7, the default aggregation_level
@ tile_resolution
of 1
, is better thought of as 6 + 1 = 7. Likewise, if a user specified an aggregation_resolution
of 8, and tile_resolution
of 4, the generated tile will actually use 8 + 3 = 11. But, when rendered on the map, the z-levels are offset by -3 for tile_resolution
4 so the tiles are geographically larger but otherwise look the same as those generated with another tile_resolution
value.
Relationship between tile\_resolution
and max\_tile\_features
tile\_resolution
and max\_tile\_features
At the default tile_resolution
of 1
, any values set for option(s) max_tile_features
will be multiplied by 4. Even when unspecified, the default values for max_tile_features
(40000) is better thought of as the default of 10000
@ tile_resolution
of 0.5
, multiplied by 4. Such that, max_tile_features
@ tile_resolution
of 1
=> [default max_tile_features @ 0.5] X 4 => 10000 X 4 = 40000.
This factor increases to 16 for tile_resolution
of 2
and 64 for tile_resolution
of 4
. Likewise, it decreases to 1 (ie. no change) at tile_resolution
0.5, and 0.25 at tile_resolution
of 0.25
(ie. divide by 4).
Although this is somewhat unintuitive, the offset ensures that tilesets generated using the same options (but different tile_resolutions) will always appear the same on the map.
FEATURES PER TILE LIMITS
The value of aggregation_resolution
sets an upper bound to how many features can be present in a tile. For a value of n, a maximum of 4^n (4 raised to n) features can be present in a tile. For example, for an aggregation resolution of 8, the maximum number of features (points) will be 65536 per tile. This value can be too high and produce tiles that are too large when either the aggregation resolution is high or many properties are included. In that case, to improve the performance of the map visualizations, the max_tile_features
should be used to limit the size of the tiles to about 1MB.
Result
The generated tileset consists of a table with the following columns, where each row represents a tile:
z
: zoom level of the tile.x
: X-index of the tile (0
to2^Z-1
).y
: Y-index of the tile (0
to2^Z-1
).data
: contents of the tile, encoded as a GeoJSON string (a feature collection). It will contain the resulting points (location of the aggregated features) and their attributes (as defined byproperties
).
Additionally, there is a row in the data
column identified by Z=-1
which contains metadata about the tileset in JSON format. It contains the following properties:
bounds
: geographical extents of the source as a string inXmin, Ymin, Xmax, Ymax
format.center
: center of the geographical extents asX, Y, Z
, where theZ
represents the zoom level where a single tile spans the whole extents size.zmin
: minimum zoom level in the tileset.zmax
: maximum zoom level in the tileset.tilestats
: stats about the feature's properties. In addition to its name (attribute
) andtype
, it containsmin
,max
,average
andsum
.
Example
In the example above, for all features we would get a property "num_cities"
with the number of points that fall in it and "population_sum"
with the sum of the population in those cities. In addition to this, when there is only one point that belongs to this property (and only in that case) we will also get the column values from the source data in "city_name"
.
Example
In the above example a simple tileset is created from a polygon table. The tile_resolution of 4 will means the tiles will be 4096px when rendered.
CREATE_SPATIAL_INDEX_TILESET
Description
Creates a tileset that uses a spatial index (H3 and QUADKEYS are currently supported), aggregating data from an input table that uses that same spatial index.
Aggregated data is computed for all levels between resolution_min
and resolution_max
. For each resolution level, all tiles for the area covered by the source table are added, with data aggregated at level resolution + aggregation resolution
.
input
:VARCHAR
that can either contain a table name (e.g.database.schema.tablename
) or a full query (e.g.'SELECT * FROM db.schema.tablename'
).output_table
:VARCHAR
of the formatdatabase.schema.tablename
where the resulting tileset will be stored.options
:VARCHAR
containing a valid JSON with the different options. Valid options are described in the table below.
warning
If a query is passed in input
, it might be evaluated multiple times to generate the tileset. Thus, non-deterministic functions, such as [ROW_NUMBER
] should be avoided. If such a function is needed, the query should be saved into a table first and then passed as input
, to avoid inconsistent results.
resolution_min
Default: 0
. A NUMBER
that defines the minimum resolution level for tiles. Any resolution level under this level won't be generated.
resolution_max
Default: 12
for QUADBIN tilesets, 6
for H3 tilesets. A NUMBER
that defines the maximum resolution level for tiles. Any resolution level over this level won't be generated.
spatial_index_column
A VARCHAR
in the format spatial_index_type:column_name
, with spatial_index_type
being the type of spatial index used in the input table (can be quadbin
or h3
), and column_name
being the name of the column in that input table that contains the tile ids. Notice that the spatial index name is case-sensitive. The type of spatial index also defines the type used in the output table, which will be QUADBIN (for spatial index type quadbin
) or H3 (for spatial index type h3
).
resolution
A NUMBER
defining the resolution of the tiles in the input table.
aggregation_resolution
Defaults: 6
for QUADKEY tilesets, 4
for H3 tilesets. A NUMBER
defining the resolution to use when aggregating data at each resolution level. For a given resolution
, data is aggregated at resolution_level + aggregation resolution
.
metadata
Default: {}
. A JSON object to specify the associated metadata of the tileset. Use this to set the name, description and legend to be included in the TileJSON. Other fields will be included in the object extra_metadata.
properties
Default: {}. A JSON object that defines the properties that will be included associated with each cell feature. Each property is defined by its name and type (Number, Boolean, String, etc.). Please note that every property different from Number will be casted to String.
tile_resolution
Default: 1
. Valid values are 0.25
(256px), 0.5
(512px), 1
(1024px), 2
(2048px) or 4
(4096px)
Examples
Additional examples
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